Returning to the Third Place

Angela Creason  ·  MFA Thesis  ·  Liberty University  ·  2026

About This Thesis

The final requirement for completing a Master of Fine Arts (MFA) in Graphic Design is the thesis. The purpose of the thesis was to identify a real-world problem and demonstrate and defend how graphic design could solve that problem. MFA candidates are guided through the process, including topic selection by their committee, and must complete extensive research and provide deliverables to solve the problem.

The Problem

Venn diagram showing 1st Place (Home), 2nd Place (Work or School), and 3rd Place (Peer, Social, or Individual) as overlapping circles, illustrating how post-COVID behaviors blur these boundaries

Generation Z professionals exhibit post-COVID reluctance to engage traditional third-place community environments, which results in diminished authentic relationship formation, perpetuated social anxiety in physical settings, and reduced opportunities for mental and spiritual development through meaningful interpersonal connections. The objective of this project is to develop a pathway that helps Gen Z engage in real-life activities that cultivate authentic relationships and spiritual growth.

Research Report

Students engaging with coffee brewing demonstrations at the Brewseum event in the LU One lounge at Liberty University

A literature review examined Gen Z's post-COVID behaviors, technology use, social media engagement, and third-place activities. Research confirmed that pseudo-relationships on social media foster unrealistic views of connection, contributing to avoidance of in-person relationships. At the same time, Gen Z's growing affection for coffee culture — and their openness to low-pressure environments — presented a meaningful design opportunity. Three case studies and visual analyses further informed the solution: the Brewseum event (a coffee shop-style experience at Liberty University), the Mind the Gap board game (compact tabletop interaction for multiple generations), and Utmost.org (a classic devotional successfully adapted for digital audiences). Each study shaped the content, format, and aesthetic of Percolate.

Students experiencing coffee at the Brewseum event. Image used with permission by LU One. Created by Dyson Biagas.

The Proposed Solution

To solve this problem the following deliverables were created: a tabletop Bible study stand with swivel cards, a companion website, two posters, and social media ads. These deliverables were designed for young Christian professionals aged 22–28 who are digitally immersed, socially anxious in traditional settings, and open to engaging in low-pressure environments like coffee shops. All deliverables share the Percolate brand identity — dopamine-bright colors, maximalist aesthetic, and approachable typography designed specifically for a Gen Z audience.

Percolate Bible Study

The Percolate stand is 3D-printed in PLA filament with water-resistant sticker card faces and an acrylic lazy Susan base. Eight major versions were designed and tested before arriving at the final form. The spinning base and swivel cards create curiosity and tactile engagement — confirming that physical interaction is cathartic for an audience that spends most of its time on screens.

Percolate Bible Study stand on a coffee shop table — a book-shaped 3D-printed stand on a round spinning base with 12 colorful numbered tabs visible on the side
Percolate Bible Study back side showing the QR code, Start a Conversation headline, and descriptive text alongside all 12 numbered tabs
Percolate Bible Study in its black drawstring bag with the Percolate logo screen-printed in white

Tap the + markers to explore each section and the research behind it.

Percolate Bible study card — Session 1: Made for Connection. Front side shows the key verse from Ecclesiastes 4:9, Coffee Moment prompt, and Reflection text. Back side shows Discussion Questions, Prayer, Personal Practice, and QR code.

Front & Back · Session 1: Made for Connection

Companion Website

QR codes on each card link participants to the companion website — for reading along with a facilitator or returning for individual reflection. The website mirrors the look and feel of the physical cards, building muscle memory across the 12-week study. Built with AI assistance using Claude and the ESV Bible API.

Percolate companion website shown on three mobile phones displaying the colorful session grid and individual study pages

Visit the Percolate Study →

Posters

Two posters promote Percolate in coffee shop settings — one for a facilitated Bible study night, one for self-directed groups. No pressure. No experience required. No Bible knowledge necessary.

Two Percolate poster mockups hanging side by side. Left poster reads 'Join us for real Conversations about faith, anxiety, connection, and growth.' Right poster reads 'Grab Someone. Get Coffee. Start Here.' Both feature the Percolate logo and bold typographic design.

Social Media

Three Instagram ads — one for the Percolate brand, two for local coffee shops to promote their study nights. The "CO" icon solidifies brand recognition across all ads.

Percolate social media ads shown on three mobile phones — one brand promotion ad featuring the product on a table with coffee cups, and two coffee shop event promotion ads in the Percolate color palette

Video

Watch the swivel cards, the spinning base, and Percolate on a coffee shop table.

Gallery Exhibition

Liberty University · May 2026

Percolate MFA thesis gallery exhibition at Liberty University — large purple wall mural with Percolate branding, pedestal displays showing the Bible study stand, and a coffee station for visitors

MFA Thesis Exhibition · Liberty University · School of Communication & the Arts · 2026

Read the Thesis

The complete MFA thesis document — Returning to the Third Place: for Mental and Spiritual Well-being — is available as a PDF. It includes the full research report, methodology, solution documentation, and works cited.

Scripture quotations are from the ESV® Bible (The Holy Bible, English Standard Version®), © 2001 by Crossway, a publishing ministry of Good News Publishers. ESV Text Edition: 2025. The ESV text may not be quoted in any publication made available to the public by a Creative Commons license. The ESV may not be translated in whole or in part into any other language. Used by permission. All rights reserved.